U-Conn

August 7, 2008

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pm1 U-Conn

U-Conn is a basic continuity offense that focuses on feeding the low post by occupying the weakside post defender with a screen from the top of the key

On ball reversal, we gets screen the screener action

The basic action begins when the
player at the point position passes to a wing.

On any pass to a wing, the passer screens away for the weak side low post

pm2 U-Conn

The screen to the weak side block forces the player defending the weak side post player to decide between defending his man (as shown) or helping defend the low post. He cannot do both - which is why
this set is often used to get the ball inside - the weak side help defense is occupied.

pm3 U-Conn

The ball is reversed back to the top of the key of the post feed isn’t available.

The pass back to the top of the key should always be made to a player who is on the move - not standing.

pm4 U-Conn

As 5 catches on the top of the key, the weak side wing down screens for the low post - creating a screen the screener action that can be very effective at getting players open.

pm5 U-Conn

After ball reversal, the same screening action occurs on the opposite side of the floor - Continuity!

pm6 U-Conn

This is a simple continuity offense to run when you want to pound the ball inside or just to get your team settled back into more structured, focused play if your motion offense starts to lose its structure.

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1-4 high delay game

June 24, 2008

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5 minute animated video tutorial now included at the end of this page!

1-4 delay 1 This is a very simple delay game that can be run out a 1-4 high set. It can be used to preserve a late-game lead. This set can be extremely effective, and eqully frustrating for a defense trying to come from behind late in the game. It does, howeever, require a lot of dribbling from 3 different offensive players, so ity might be ineffective for teams with that do not have 3 or more steadfy ballhandlers. An animation of this set will be added within the next week.

  • The primary offensive action consists of the point guard dribbling out either wing. The wing responds to the point guard dribbling in his/her direction with a shallow cut to the top of the key and receives a return pass from the wing.
  • On the Shallow cut, the wing goes underneath the high post, using the high post player as a screen.
delay 2
  • Play simply continues in this manner, with the layer at the top of the key dribbling out either wing, and the wing responding with a shallow cut under the high post for a return pass at the top of the key. As simple as this action is,it can be a very effective delay for teams with good ball-handling guards who can read and react to different defensive adjustments at the point of the high post screen.
stack_delay3 1-4 high delay game
  • If the defense fully overplays the wings in order to disrupt the action, we can look for the pass to the high post, followed by a backdoor cut by the wings. If we aren’t open on the back-door cut, the high post player looks to complete a return pass to the point guard filling in on the wing, or the weak-side wing filling in at the top of the key with an L-Cut. the wing that made the backdoor cut simply continues through to the opposite side.
delay 4
  • If the defense switches the screen at the high post in order to deny the return pass to the point, the high post player simply dives to the basket and looks for a post-up opportunity to take advantage of the size mismatch.
delay 5
delay 6
  • If the wing defender (X2 here) tries to cheat over the top to deny the return pass, the wing player (2) responds with a backdoor cut.
delay 7
  • We can also have the wing (2) screen for the high post (5) against pressure , looking to create an easy basket or a size mismatch (5 vs. X2) in the basket area.
The following video is narrated - Use your speakers!
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